(2x recommended, you don't really need more with SGSSAA enabled) Set Antialiasing - Setting to either 2x 4x or 8x multisapling Set Antialiasing - Mode to Override any application settings Set Antialiasing Compatibility (DX) to 0x004000C1 Fire up Inspector, open 7 Days game profile. (4) Since this is Unity game, we can tweak further with Nvidia Profile Inspector app (at your own risk). The rest of the options are fine - Full textures, High view distance, High water quality and particles, whatever. Grass on Normal is fine, Far is not too taxing but whatever. Additionally, you can tone down View Distance to Medium and Tree Quality to Medium/High if your vcard is not too stronk. Not very impressive-looking, but it's definitely there. I swear I didn't change anything from the last time I have tried it, but now disabling in-game SSAO and enabling it through Nvidia Inspector as "Enabled" in "Performance" mode with default AO flag (0x00000000) - I can clearly see SSAO shadow effects. Just disabled it through Inspector eventually. Tried overriding with NVidia Inspector, still not working. Turn off DoF and Motion Blur, they are tanking fps for no visual gain. Toning this down to Low/Medium makes everything run and feel smooth. Even with fps counter showing 50-60 fps the movements are clearly sluggish and jerky. This is a HUGE dealbreaker, on Middle and above it tanks fps ways too much. Change Reflection Quality to Low (even Off for old vcards, but the water will look like ♥♥♥♥), only use Middle/High if you have godly vcard In game Video options you can enable everything on HIGH preset, with the following exceptions: Something is definitely broken there, hope for a fix from devs anytime soon. I go to video options, and change from 4k resolution to 1920x1080, exit the game and run it again - and now it properly enables exclusive fullscreen in 1920x1080 resolution (you can tell this by huge mouse cursor you get in exclusive). You have to check this in game video options every time you start the game.Ĭurrently, I have to run the game 2 times actually - 1st run the game just runs in 4k resolution, disregarding the Launchers and without exclusive fullscreen. Sometimes, on first run the game ignores your resolution settings in Launchers and just enables 4k resolution out of the blue, make sure you are running 1080p or below! (3) In game options, again, check your resolution (mine is 1920x1080). However, if you are hellbent on playing at 4k resolution - make sure to disable any sort of AA (anti-aliasing) techniques in-game and in Nvidia panel/Inspector - they are not needed at 4k pixel density and only slow the whole thing down. It's not really 7D2D devs fault though - very small amount of modern action games are actually optimized and playable at 4k density without SLI/monster single vcard. (2) In Unity launcher, make sure you are not running windowed and make sure you are not playing in 4k resolution - the game just dies on 4k density. Otherwise the resolution changes are bugged. You will have to go through Unity launcher always now, clicking "Play" every time. (1) Use 7Days Launcher program, found in your Steam/steamapps/common/%7 Days folder%/Įnable Unity launcher, enable Exclusive Fullscreen mode, disable EAC for solo play or private servers with your friends where they don't cheat, make sure you are using DirectX renderer. Now go through the 5 steps below, see if anything changes: Next, if you have a motherboard with in-built Intel graphics card, make sure the games are using your external GeForce card and not the in-built one - you can do this in Nvidia Control Panel app, or disable the in-built card completely through motherboard BIOS (at your own risk). Disable additional monitors and see if it helps. Next, if you are using multiple monitors, make sure the game is using single monitor. Video (best is to install in "Clean Install" mode to reset all gaming profiles, maybe something wrong with your nvidia profile for the game) Intel Chipset (I don't AMD for quite some time, but they should have similar software) Hopefully devs will figure it out, optimize and fix eventually. Something is very, very wrong with light calculations when torches are present (maybe too much reflective surfaces or smth), and probably some surfaces render content behind them, because naturally and logically, your indoors fps should not be lower than outdoors, since there is almost nothing to render inside and a lot to render outside. I play on ASUS Strix gaming notebook (4k monitor, 32Gb RAM, i7 CPU, GTX1070 vcard)Īt first I was hit by low fps when I just enabled "High" video preset and was like "Huh?"Īfter some manipulations and tweaking, brought it to steady 60 fps outside, with dipping 60-30 fps indoors. Fixing performance and fps in 7 Days to Die A17 is annoying, but possible.
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